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Dr. Quincey Monroe ver02

I was inspired by Bone Dust’s Dr. Quincey Monroe concept and decided to model it with my own touch. The base model was created in Maya and ZBrush, textured in Substance Painter, and initially rendered in Arnold. Recently, I re-rendered the scene in Blender, adding fur details for extra realism.

blender cycles 01

blender cycles 01

blender cycles 02

blender cycles 02